Stats

Stats
A group of statistics that determine your characters basic physical and mental abilities. These determine whether your character is able to lift a large rock in their way or solve a complex puzzle that obstruct their path without the aid of any powers.

List of Stats

 * Strength - Determines a characters physical strength, or pushing, lifting, twisting, turning, and striking power.
 * Dexterity - Determines a characters running speed, reflexes, nimbleness, flexibility, and jumping ability.
 * Intelligence - Determines a players ability to think and solve problems or puzzles in their path. Also determines a players ability to identify and remember objects, writing, people, and living creatures.
 * Awareness - Determines a players ability to sense their surroundings and remain vigilant. This involves hearing, smelling, seeing, and feeling the things around them; even to the extent of a 6th sense. In addition, this may allow a player to notice things that they might now have if they hadn't been so observant.
 * Mental Fortitude - Determines a characters ability to remain calm and think logically throughout the story; allowing a character to even remain sane after witnessing traumatic events.
 * Stamina - Determines a characters ability to continuously perform physical activities or remain energetic. Also determines how long a character can stay awake or continue on until their other attributes begin to decline as a result.

Stat System
When creating a character, players will have 36 points to distribute into each of their 6 stats. Stats range from a minimum of 2 to a maximum of 10. The higher a stat, the higher a players chances at succeeding in a task related to that stat. At 2 or 3, the odds are against a player in performing feats involving the stat. At 5-6 the player will have average or a fair chance at succeeding in tasks. As 8-10 the player will be very likely to succeed in any actions involving that stat as long as it is within reason. So be wary when creating a character and make sure to take into account your own personal attributes as your character is BASED on you. Try to envision yourself or what you would like to be when distributing these stats and do not be too hard on yourself while doing so.